Tag Archives: FS Scenery Design

Ground Polygon Design Tutorial on SimPilotNet

ground-poly-layersHeads up, anyone interested in scenery design: Christian Stock has just published a tutorial I wrote for him on how I designed the runway ground polys for Plum Island. It’s a little wonky, but for anyone who’s ever been interested in how flightsim airports are made, this is a peek behind the curtain. You can see it here.