Category Archives: FSX Scenery

FTX Is Better Than Sliced Bread And I Can Prove It.

What is FTX NA Blue? Aside from being a mouthful to say, Orbx’s latest scenery is a big patch of the Pacific Northwest, stretching from the California/Oregon border in the south, up into British Columbia to the north, and from the Cascade mountain range in the east to the Pacific Ocean. That’s a lot of ground, people. Flying in a GA craft, it’d take you many hours to go from top to bottom. Even in a fast jet, you could have a nice long flight without ever leaving the NA Blue boundaries.

Yesterday, pre-paying customers got the first crack at downloading the scenery. Were there problems? You betcha. By the way, who didn’t see that coming? I’ve seen virtually no releases of this massive size whose download has been flawless from the get-go. It’s just the nature of the internet. One of these days, we’ll have fat enough pipes to dump huge files into the world with ease (yeah, right), but for now it’s often a challenge. The good news is that things are going much, much better now. In fact, I was able to download the whole 4-gig-plus package mid-day today in about an hour, which I thought was pretty great.

But I digress… Continue reading

Fanboy Friday Gets Real

As real as it gets… that’s the simmer’s nirvana. We all have our varying ideas on what constitutes “real”, and often it’s hard to articulate what draws us into a simulated environment to the point where we forget that we’re watching a screen. All we know is, when that rare magic strikes, it puts a grin on our faces that lasts for days. Well, I’m still grinning from an experience I had last weekend that was just the opposite of that. Continue reading

Fanboy Friday: Announcement Time!

I had a whole FF post worked up in my head, and was just about to start writing yesterday when I got an email from John Venema that was like a red-hot poker to my backside (in a good way). I’ve been waiting a long time to say this. Continue reading

Big Release News

Here’s the news a whole lot of anxious ‘simmers have been waiting for: Continue reading

Fanboy Friday Catches Olympic Fever

One of the things I love about flight simulator is how multi-faceted it is as an experience. Some use it for brushing up on real-world techniques, some for flying planes they’d never have a chance to even see, much less pilot, in “real life”, and some just enjoy exploring. Today, I thought we’d look at the virtual tourism aspect of FS, with an eye toward the city and region that will draw the world’s attention starting tonight. Continue reading

Just when you thought there wasn’t going to be a Fanboy Friday…

I’m a little late today, but better that than missing altogether, I figure. Here are some sim bits and pieces that flew across my desk this week: Continue reading

Emma Field X Building Renders

It seems like I’ve been working on Emma Field X for decades, but in fact it’s been a while since I had the time to tinker with it. With Stark’s Twin Oaks nearing completion, I’ve begun turning my attention to the next big thing. Just to quell rumors that I’ve abandoned the project, here are a few renders of the new “clubhouse” and some covered aircraft parking that I built recently. These are alpha renders straight from Max, but you can get a feel for the direction I’m headed… Continue reading

Fanboy Friday: Charging Into Oh-Ten

This week has been insane. From a standing stop last weekend, somehow I managed to go blasting into this week full-tilt, arms flailing, teeth bared. Banzai!!! When the holidays are over, brother, they are over. Fortunately for FS fans, our hobby seems poised to do likewise, cruising into the new decade with a vengeance. So, what’s new this week? Continue reading

Twin Oaks Video Uploaded

John Venema, the big cheese behind Orbx Simulation Systems, has just released a video blog entry featuring Twin Oaks and the fabulous new Sibwings Bird Dog. Both are still in beta, but as you can see, both are getting dangerously close to finished. Thanks, John!

Don’t forget to visit the YouTube page and watch it in full HD!

Fanboy Friday: Tricks With Light

Did you ever come across a screenshot from flight simulator that made you just stop and gape? One that, at first glance, looked like a photograph instead of a computer-based sim? I had one of those moments this week, and it got me thinking about what makes some simulated objects appear more or less “real” than others. Hint: it’s all in the lighting. Continue reading