Last Sunday I had the opportunity to do an interview with Eric McClintock and Mark Stewart of FSBreak, the weekly podcast. I was a little nervous about it. After all, I’ve never done radio or audio interviews before. Turns out I needn’t have worried. It was great fun, and we had a good chat about a wide range of FS scenery topics.
Give it at listen!
Posted in Aerosoft, Alaska, Announcements, Dillingham, Emma Field, Flight Simulator, FSX, FSX Scenery, Hawaii, Tongass Fjords X
Tagged Eric McClintock, Flightsim Podcast, FS Scenery, FSBreak, FSX, Mark Stewart, MS Flight Sim
Wow, where did the time go? Seems like only a couple of days ago, we released Tongass Fjords. For the record, I’m not dead, just busy. Now that Tongass has been turned loose, I’ve been turning my attention to several other projects for FSX. Emma Field X is on my short list, as is Stark’s Twin Oaks Airpark (designed to work with the upcoming ORBX Pacific Northwest scenery). If you enjoyed Plum Island, have no fear — another 100 Dollar Burger airport is in the works as well… Continue reading
The Avsim forums are up and running again, and even seem to be largely intact from before. That’s an astounding effort from all involved. Good job, fellas.
Oh, and take THAT, whichever lowlife scuzzball thought it’d be fun to wipe them out. Now let’s show our team spirit and go make or comment on a forum posting today.
I’ve been so wrapped up in finishing Tongass Fjords lately that I haven’t taken the time to post on Emma Field’s progress. Here’s a little taste of what’s going on… Continue reading
I just visited Jarn’s eyeball-grabbing FS website after too long an absence. Embarrassing, actually, since he’s in my blogroll. If you’re not familiar with his work, drop everything and go there now. No kidding.
The word is beginning to leak out across the web tonight, and it’s the worst kind of news for FS fans. Early reports indicate that Microsoft may have pulled the plug – at leat for now – on the ACES studio, the people who brought us Flight Simulator and ESP, and who were edging up on releasing TrainSim 2. If this turns out to be true, some of the best and brightest sim and game developers will soon be looking for greener pastures. Let’s keep our fingers crossed that they quickly find new work and can put their talents to good use elsewhere.
What does this mean for the FS franchise in general? It’s much too early to say. Partly it depends on whether Microsoft reactivates the team in some incarnation at a later date, as we all hope they will. Lacking a dev team at MS means no more versions of FS in the near term, but at least they left us on a high note. FSX is a very capable platform whose full potential we are only beginning to explore. Given the worldwide base of users and fans, I’m sure the old girl has many more years left in her.
For now though, our thoughts go out to those who lost their jobs today. You’re a brilliant lot, all of you, and you deserved a much better fate than this. Keep your chins up and the wind at your backs. I remember my instructor drilling the three rules of an emergency landing into my head: first aviate, then navigate, and once you’ve got that under control, you can communicate. Here’s hoping we hear from you real soon.
Heads up, anyone interested in scenery design: Christian Stock has just published a tutorial I wrote for him on how I designed the runway ground polys for Plum Island. It’s a little wonky, but for anyone who’s ever been interested in how flightsim airports are made, this is a peek behind the curtain. You can see it here.