Category Archives: Flight Simulator

Absolute Magic

Last night, I had the chance to take a rare sim flight for pure pleasure. I’ve been amassing some advanced add-ons for FSX lately, and I thought it was high time I gave ’em all a go. What I got was absolute digital magic. Continue reading

Shop Talk with the Guys at FSBreak

Last Sunday I had the opportunity to do an interview with Eric McClintock and Mark Stewart of FSBreak, the weekly podcast. I was a little nervous about it. After all, I’ve never done radio or audio interviews before. Turns out I needn’t have worried. It was great fun, and we had a good chat about a wide range of FS scenery topics.

Give it at listen!

The Next 100 Dollar Burger Airport

Wow, where did the time go? Seems like only a couple of days ago, we released Tongass Fjords. For the record, I’m not dead, just busy. Now that Tongass has been turned loose, I’ve been turning my attention to several other projects for FSX. Emma Field X is on my short list, as is Stark’s Twin Oaks Airpark (designed to work with the upcoming ORBX Pacific Northwest scenery). If you enjoyed Plum Island, have no fear — another 100 Dollar Burger airport is in the works as well… Continue reading

Who’s Ready to Explore Alaska?

Yep, it’s finally time. After years of development and months of testing, a big patch of SE Alaska is finally available for you FSX bush pilots… Continue reading

Laugh in a Cracker’s Face!

The Avsim forums are up and running again, and even seem to be largely intact from before. That’s an astounding effort from all involved. Good job, fellas.

Oh, and take THAT, whichever lowlife scuzzball thought it’d be fun to wipe them out. Now let’s show our team spirit and go make or comment on a forum posting today.

Emma Field Inspiration

I’ve been so wrapped up in finishing Tongass Fjords lately that I haven’t taken the time to post on Emma Field’s progress. Here’s a little taste of what’s going on… Continue reading

Simming La Vida Loca — Read it!

I just visited Jarn’s eyeball-grabbing FS website after too long an absence. Embarrassing, actually, since he’s in my blogroll. If you’re not familiar with his work, drop everything and go there now. No kidding.


Microsoft Shutters ACES

The word is beginning to leak out across the web tonight, and it’s the worst kind of news for FS fans. Early reports indicate that Microsoft may have pulled the plug – at leat for now – on the ACES studio, the people who brought us Flight Simulator and ESP, and who were edging up on releasing TrainSim 2. If this turns out to be true, some of the best and brightest sim and game developers will soon be looking for greener pastures. Let’s keep our fingers crossed that they quickly find new work and can put their talents to good use elsewhere.

What does this mean for the FS franchise in general? It’s much too early to say. Partly it depends on whether Microsoft reactivates the team in some incarnation at a later date, as we all hope they will. Lacking a dev team at MS means no more versions of FS in the near term, but at least they left us on a high note. FSX is a very capable platform whose full potential we are only beginning to explore. Given the worldwide base of users and fans, I’m sure the old girl has many more years left in her.

For now though, our thoughts go out to those who lost their jobs today. You’re a brilliant lot, all of you, and you deserved a much better fate than this. Keep your chins up and the wind at your backs. I remember my instructor drilling the three rules of an emergency landing into my head: first aviate, then navigate, and once you’ve got that under control, you can communicate. Here’s hoping we hear from you real soon.

Ground Polygon Design Tutorial on SimPilotNet

ground-poly-layersHeads up, anyone interested in scenery design: Christian Stock has just published a tutorial I wrote for him on how I designed the runway ground polys for Plum Island. It’s a little wonky, but for anyone who’s ever been interested in how flightsim airports are made, this is a peek behind the curtain. You can see it here.

Aerosoft’s Bush Hawk Released!

There’s a new bush plane in town, and if your idea of a runway is a gravel bar on a river, you’re going to love this one. Thorsten Reichert, the developer behind Aerosoft’s “Flight Tales” mission package, has really outdone himself with this plane. He labored obessively over the details, from the knobs and switches up front to the crates of fish stinking up the back.

The Bush Hawk comes with a wide variety of liveries, split between real-world paint jobs and some fictional additions, and all flowing from the talented brush of Chris Brisland, a well-known FS painter. Fueled by his own perfectionism, Chris created multiple variants of the interior, from factory-fresh to heavily abused, including goodies like an alternative engine-turned dash, and a carbon fiber version as well. This is a plane you’ll want to spend some time walking around before you hop in.

It’s not just a good-looker, either. The Bush Hawk is made to haul, and it does it well. A sedate flyer, this isn’t a mount for a thrill-seeker. With its wide cargo doors, it’s designed to carry a maximum load of passengers or cargo deep into the bush. Thorsten included some ingenious features, some of which you’ll just have to find out about for yourself (hint: don’t forget to turn on the de-icing before you head into cold, wet weather).

If you’re a bush flying fanatic, check out the Bush Hawk’s product page. I think you’ll like what you see.