It’s been hot here in Portland this weekend. Beastly, in fact–so much so that I decided to pop a cold one and stay inside to model little buildings. The other structure at Plum Island airport came into being yesterday; the “terminal” (such as it is). It’s one of those weathered old New England buildings that looks appropriately wind-battered and salty, and it was a lot of fun to model it.
One of the challenges when using even good photos for 3D model texture sheets is that you can’t always get the angle you need. Case in point: I had a clear shot of the back porch of the building when I photographed, but it’s got a deep overhang, and was cluttered with lawn furniture, a grill, etc.
To get a clean version of the back wall minus the flotsam, I had to do a lot of Photoshop cloning magic and blending of textures. The final texture sheet for the back wall looks like this:
You’ll notice that I left in the lawn furniture and grill reflection in the window. I’m planning on adding those items if time permits, and I thought it’d be fun to have them reflected for just that little extra bump of reality.
I’m almost done with the building, just need to add some vegetation, a big tree, a flagpole, and some assorted bits around the perimeter. This is how it looks at this point, in FSX:
It’d be really easy to get lost adding every little detail, and since this is a very small field, I’m delving farther into the fiddly little bits than I usually do. Hopefully this little building will be done in the next day or so.